Humanity must outwit the ultimate Dueling A.I. and survive the arrival of the supreme Link-6 @Ignister monster in Eternity Code!
The rules of the game have changed, allowing Duelists even more freedom to concoct their own winning strategies! Eternity Code takes advantage of these changes, introducing new cards for Synchro, Xyz, and Fusion-based strategies to help them leap into the future. Here's what you need to know about May's booster release:
Eternity Code follows directly on from Ignition Assault with new cards for @Ignister, Ancient Warriors, and the world premiere theme: Plunder Patroll! It's now easier than ever to take advantage of the Plunder Patroll's easy access to the Extra Deck.
The ultimate @Ignister Link Monster is here! This Link-6 monster is unaffected by all other card effects and its ATK ranges from 3000 to 6000 depending on how many monsters you use as Link Material.
New cards for strategies from 2019's Rising Rampage, Chaos Impact, The Infinity Chasers, Fists of the Gadgets, and Mystic Fighters, including the first Link-4 "Code Talker" and incredible new Dragonmaids!
Duelists who want to be fully prepared should look to Duel Overload to pick up crucial cards for Decks like Dinosaurs, Madolche, and Witchcrafters before strong, new cards for those themes arrive in Eternity Code! Powerful general use cards that can go into any Deck, including a new Effect Monster from the same lineage as Ash Blossom & Joyous Spring!
The Eternity Code booster set contains 100 new cards: • 50 Commons • 26 Super Rares • 14 Ultra Rares • 10 Secret Rares
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '