Link Monsters and the newest changes to the official rules ask you to think about where you play your cards on the field. Code of the Duelist introduces the first new Deck strategies where the position of your cards matters just as much as which cards you play! There are endless possibilities for new strategies thanks to Link Monsters, and Code of the Duelist starts with 3 new ones, along with more cards to enhance the strategy from the new 2017 Starter Deck.
• The new 2017 Starter Deck converted today's digital technology into Dueling technology! In Code of the Duelist, more new techno-monsters are headlined by a Link Monster that lets you replace your destroyed monsters with fresh ones from your hand. Build the right formation, and you can Special Summon a monster from your hand by destroying your opponent's monster in battle! • Steal the spotlight with a chart-topping Link Monster! These monsters aren't just the same old song and dance. With careful choreography, each Summon you make can reduce your opponent's Life Points and increase your own Link Monster's Attack Points! • Step into the ring with a heavyweight Link Monster so intimidating, it takes the fight out of any monster with a DEF stat! Only monsters with no fear, or no DEF, can take on the champ, but it won't be easy to Summon them because this Link Monster has 3 arrows that all point towards you!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '